As I write this I am running my hot water in a locked bathroom to make a faux sauna. I am less than twelve hours from weighing in. Not for a fight or a wrestling match but for a weight loss contest at work. During the last twenty weeks I’ve lost twenty pounds and could stand to lose probably twenty more. I feel really good about my weight loss this period. All I did was add in daily exercise and making healthier choices with my food and beverage choices. As of last weigh in I had a 1.2 % advantage over my closest competition.
Why am I trying to cut weight like a fighter because of weigh ins? I guess it’s the competitive animal in me. I want to know that if I lose it’s because I got beat, not because I left any “weight” on the table so to speak. This attitude served me well while playing sports and all manner of competitive games.
This conversation was helped spawned by the 4e at will chat from Friday night.
What do I mean with back to basics? I recently started looking at Pathfinder and 3.x and remembered all the cool combat maneuvers we use to have. Now in 4e all we have is at wills and a melee basic attack mainly used for opportunity actions. Which we rarely see use of nowadays or at least in my campaign and various sessions of Encounters. With the essentials release we see martial characters stripped of combat options now. All they can do is swing a sword with no cool additional effects. The encounter and daily powers represented a cool martial maneuver. Now I know wizards is going to say you can still sunder, disarms, trip as given by the discretion of the DM. Well how about you just give us rules for these options and make it simple for everyone
What if initially we did not get at-wills and were left with encounters, dailies, utilities. And not only melee basic attacks but the old combat manuevers much like pathfinder? I am sure every little mage fan boy just cried a little. Let everyone perform the maneuvers and such and if you want to have a better disarm take feats to allow such a thing. Or just leave the at wills as is and give actual possibility to manuevers for all.
I do understand the streamlined design of 4e and I do like it. Maybe giving back some complexity to the game will help with the audience you lost and are losing with the new direction. A little faith should be put into your customers in how smart they can be. There is no reason not to give out “advanced” options for us players who want it. Games use to have the simple rules and then added in advanced features to enhance it. No reason not to do the same thing here.
I have about five minutes left in this sauna so I will give a short review of The Hangover 2. The short answer is if you liked the first then you will like the second. And if you hated the first then ignore this because it’s more of the same. It will throw in your typical Thailand and Bangkok jokes so be prepared. Leave your brain at home and have a good time