5th edition is coming out and that makes everyone excited and nervous.  People tossing ideas like they think it’s going to impact what WOTC has.  I think it’s great to come up with all these ideas and maybe this will spawn some people to get together and make a new version or put in house rules to try out in their current game.  However, I do not think we will be getting to affect the foundation as much as everyone would like to hope.  I doubt we are going to create completely new mechanics like “bennies” or a spell point system.

This will be pretty much like what we had Warmachine/Hordes field test and the Pathfinder beta.  Hopefully without having to pay to do the beta like they did with Pathfinder?  And less whining from Warmachine people on the hordes play test.   As we saw in those we had the foundation and a lot of items already built we just needed to tweak items to get them just right.

WHAT DO WE KNOW?   What we know is that they have some kind of outline and enough for a sneak peak to be shown at DDXP.  And we may or may not get something out of that to let us know what to expect.  There is a friends and family beta test going in right now.  Several bloggers are in on it and maybe after a certain period of time they will be allowed to say their impressions.  We also know that there will be an OPEN test supposedly in the spring time.  That will give us our first look at what’s in store for us in DNDNEXT!

Wow let me say there are a ton of ideas and people out there with what they want to see.  And it is seriously mind-blowing to see so many people involved and that’s those who are in specific groups and not those who dodge forums.  So I can imagine all the feedback WOTC will get when this goes OPEN.  I do not envy them that task.

Things I want people to think about are this.  If you are playing any version of D&D or Pathfinder you are doing it right!  We all enjoy playing games and if your group is having fun with it then that’s that.  So to tell me my idea is dumb because I like a particular mechanic then you are not what we need in a play test.  Please do not waste WOTC’s time go back to your cave and play your game and let the rest of us try to make this the best edition for what we want. 

 I’ve seen several people go off about battle grids are horrible please do not have them, without giving a why.  Or 4e had no role-playing to it.  Really or is it because your DM sucked?  Yep, I just called out your groups DM, right there.  Role playing is what your group makes of it I am sure everyone has had good and poor experiences NO MATTER THE EDITION.  A poor group can sour anything.  So to blame an entire edition and say it had no role-playing in it makes you sound uninformed.  4E every class played the same?  What really?  So you are telling me that it’s okay for my cleric to get stuck in to monsters and pretend to tank?  Or for other simile that Cygnar plays exactly like Khador.  Once again you are uninformed and should keep your opinion to yourself.  The only way they are similar is that you mechanically roll dice to see if you’re successful but to succeed you will have to drastically do different things.

Another fallacy I hear is 4e combat takes too long without why it takes too long?  You know what combat took too long any WOD combat!  3E and 4e combat takes about the same amount of time of about 60-90 minutes for an average encounter.  Let’s take a look at the why’s combat is taking too long.  Now this will be my conjecture and from what I’ve seen in running my home game, running events, running/playing Encounters for 2 years, and from stories of those I know personally.

  1. People do NOT PAY ATTENTION.  People are too busy doing other things and when their turn comes up they waste time making a decision.  That’s your fault bad player not the game.
  2. People refuse to learn their characters.  Sorry, you’ve been playing the same guy and same abilities for 8 consecutive weeks it does not take 5 minutes to figure out which power to use.
  3. Out of turn actions.  This can disrupt play but usually only causes a hiccup by example 1 players who go “Whoa, I should of attack with X player cut of y”  Game master “Well you should but I called your name and you didn’t respond”  Once again a player not paying attention causes issues for everyone. 
  4. Rules.  Not having a tight rule set can lead to rules arguments.  I’ve had them in EVERY game I’ve played period.  Tight rule set for the DM helps prevent these arguments. 
  5. Options.  Having too many options can paralyze a player with analysis paralysis.  Yep, understand that in early levels as everyone gets use to things.  And also if something just happened that was really crushing and changed everything which is an exception not an every time occurrence.  But then this turns to point 2 LEARN YOUR CHARACTERS ABILITIES after a time.

In my next post I’ll go through some of the things I would like to see in DNDNEXT.

 

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