Back to basics? Monday, May 30 2011 

As I write this I am running my hot water in a locked bathroom to make a faux sauna. I am less than twelve hours from weighing in. Not for a fight or a wrestling match but for a weight loss contest at work. During the last twenty weeks I’ve lost twenty pounds and could stand to lose probably twenty more. I feel really good about my weight loss this period. All I did was add in daily exercise and making healthier choices with my food and beverage choices. As of last weigh in I had a 1.2 % advantage over my closest competition.

Why am I trying to cut weight like a fighter because of weigh ins? I guess it’s the competitive animal in me. I want to know that if I lose it’s because I got beat, not because I left any “weight” on the table so to speak. This attitude served me well while playing sports and all manner of competitive games.

This conversation was helped spawned by the 4e at will chat from Friday night.
What do I mean with back to basics? I recently started looking at Pathfinder and 3.x and remembered all the cool combat maneuvers we use to have. Now in 4e all we have is at wills and a melee basic attack mainly used for opportunity actions. Which we rarely see use of nowadays or at least in my campaign and various sessions of Encounters.  With the essentials release we see martial characters stripped of combat options now. All they can do is swing a sword with no cool additional effects. The encounter and daily powers represented a cool martial maneuver. Now I know wizards is going to say you can still sunder, disarms, trip as given by the discretion of the DM. Well how about you just give us rules for these options and make it simple for everyone

What if initially we did not get at-wills and were left with encounters, dailies, utilities. And not only melee basic attacks but the old combat manuevers much like pathfinder? I am sure every little mage fan boy just cried a little. Let everyone perform the maneuvers and such and if you want to have a better disarm take feats to allow such a thing. Or just leave the at wills as is and give actual possibility to manuevers for all.

I do understand the streamlined design of 4e and I do like it. Maybe giving back some complexity to the game will help with the audience you lost and are losing with the new direction. A little faith should be put into your customers in how smart they can be. There is no reason not to give out “advanced” options for us players who want it. Games use to have the simple rules and then added in advanced features to enhance it. No reason not to do the same thing here.

I have about five minutes left in this sauna so I will give a short review of The Hangover 2. The short answer is if you liked the first then you will like the second. And if you hated the first then ignore this because it’s more of the same. It will throw in your typical Thailand and Bangkok jokes so be prepared. Leave your brain at home and have a good time

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Vampire theme & Assault Tuesday, May 24 2011 

I was planning on writing yesterday but putting my arm in a sling does not help one type. My goal was to give a first shot at a vampire theme for 4e. Then I began reading the uproar about lair assault. Seeing this reminded me about uproars in the miniature world and so I figured I would drop my two cents.

Let’s start with a fun subject first. I think just about anyone who saw heroes of shadow was a little disappointed with the shade and vampire. Sure the class is okay but for those of us who played WoD or even any other edition of D&D it seemed more Twilight then Stoker. The designers have said they built things like they did for layers of creation. So when we got what we got I wondered immediately why not use themes? I understand they did not want to let the newbie come straight in and play vampire without needing extra knowledge of the game. Which is understandable to try to hit the niche vampire r KeWl crowd. Hooray for Wotc, now how about a bone for your advanced players?

I’m not really going too far with my creation of this as I think they got the basics right. This will probably need to be playtested to make the best result.

Vampire template:

The bad

Lose half your surges. Patterning this after the only 2 surges the regular vampire has.

Gain Vulnerability to Radiant 5

If you end your turn in direct sunlight and lack a protective covering  you take 5 radiant damage (plus additional damage from your radiant vulnerability) from the sunlight, and you are weakened (save ends). If you drop below 1 hit point from this damage, you are instantly destroyed.
 

Gain

You are an undead creature.  No need to eat, breathe, sleep.  But still must rest to gain healing surges, dailies, etc.
You have darkvision.
When you are bloodied gain regeneration at your highest stat attribute.  (Going back to the different types of vampires.  This probably should be based on Charisma aka Willpower)

I do not know how to do make the cool encounter power stuff and I am sure someone can tell me how to do it very easily.  So bear with this.

Vampire Bite : Melee 1  Hit: Attribute vs AC if you have someone grabbed you autohit.  Dmg: 1d4 + gain a surge

This allows the whole stealing from party members to heal up to full.

Also, if you have more surges then your max lose surges and go to full hit points.

Utility powers: Just follow the progression from the vampire class

Next time I will tackle the shade. He is dear to my heart and I was disappointed with what I got from Heroes of Shadow. So, instead of complaining I will do something proactive and build my own version.

Now on to this whole lair assault thing that has people all in an uproar. It’s honestly just the flip side to the Encounters program. It’s there for people who want something a bit more then the whole level one to three intro adventure. Basically they want to give some of the challenges they have done at conventions and give them to the LGS’s to run and drive some sales and give extra exposure to the game. Not a thing wrong with that and it might be fun for a change of pace.  I know our own LGS has dropped the whole essentials only for Encounters because those of us who prefer martial characters think just swinging a sword is boring :).
If you don’t like it the idea then ignore it and do not play in it. Very simple don’t be negative especially when you have not even tried it. The program was not made for people like you. This is like how in miniatures such as Warmachine/Hordes you had tournaments and leagues. The leagues are balanced for people who want to try new things and can play tons of games. They are not for the hardcore tournament guys. Were tournaments are there for the players who get tactics and know there way around the game. Two programs that outreach to two totally different consumers of the said game. If one hobby can do it why can not another do the same thing without all the teeth gnashing?

I get that tactics appeal to some people and not all.  Why I personally come from a miniatures war gaming background as well as card game professional I also like the role playing side as well.   I’ve also played at conventions from 1e up to 3e and guess what there was no role play for the most part.  Why, oh because of a TIME CONSTRAINT!  If you want to roleplay do not go to Encounters, Lair Assault, or Living Forgotten Realms, or the new Pathfinder program.  Why because time will stop that from happening.  Do not get me wrong and think I do not role play at all.  My home groups will tell you sometimes I get carried away with it.  And one DM who will remain nameless gives me looks to keep me line with my bard.

So in the end play what you like and have fun!

Becoming a better player pt 1 Tuesday, May 11 2010 

I have played several different types of games. If you look you will notice almost all the same people at the top tables no matter the game. There are reasons for this and I am going to elaborate ways to become one of those top people no matter the game.

RTFM

Before you can play any game be it Scrabble, Tennis, Epic, or Warmahordes you have to understand the rules. If you do not know the rules then you really can not play the game properly. I do not know how many players I’ve seen refuse to buy the rulebook and think they know the rules. The same people will argue about it with players and waste everyone’s time. Torrent, buy, borrow one but get your hands on a rulebook. I really suggest reading them more than once to get nuances as well.

When playing games with more experienced players let them know you’re new and ask questions. If you do not tell them you are inexperienced they will assume you know the rules and this can lead to frustration on both sides. I am a person that learns by doing so seeing rules interactions happen is a great way to learn. This gives you on the job training and seeing how it works.

Knowing the base rules is paramount. Not knowing these simple rules can cause problems. For instance, I did not a triple word score could only be scored once when it was used not all the times it is used. If you know the basic rules and the interactions of the environment this will help you with the more advanced items. Specifically items that break the basic rules of the game.

Know yourself

After your get through and you know the basic rules of a game you need to master the rules that break that of the game. The best way to do this is to learn the rules of your items first. Learn how your army, cards, war gear, etc, interact and break the basics rules of the game. If you do not know how your stuff works then how can you explain it to someone else? If you do not know the basic rules how will you know how it interacts?

Know thy enemy

The next step is to learn the rules of your opponents’ armies. You will be able to learn what all capabilities that your opponent can bring to bear in a game. I do not know how many people I had charge my Hive Tyrant and forget they had to take a leadership check to do it and made them stop 1’’ in front of her. The next turn I was able to mop up what was there. My opponent had played against Tyranids before but never had an opponent remember to use the power. So, they did not know about the power. Its little things like this that can catch you unaware and cause you to lose, just because you were unprepared.

Any comments or suggestions please feel free to post them.